
Brutoria already had an established concept and visual approach, but its existing 3D style lacked the distinction we wanted. I joined as a UX/UI designer before taking on art direction, reassessing how the game's identity could better serve its audience and development needs.
A New Direction

I proposed moving to stylized 2D to give Brutoria a stronger identity while simplifying production. The change allowed greater control over character design and expression, with more flexibility for revisions and fewer production constraints.
From 3D to 2D

I led the visual direction across characters, environments, animations, and promotional assets, coordinating artists and reviewing work for consistency. With the production workflow established, the project is now in its implementation phase.
Bringing It Together

Brutoria is currently in its implementation phase, with brutoria's visual assets and core systems coming together. We're looking forward to sharing more of the project as development progresses, with further updates and release details to follow.
Coming Soon

A New Direction
Brutoria already had an established concept and visual approach, but its existing 3D style lacked the distinction we wanted. I joined as a UX/UI designer before taking on art direction, reassessing how the game's identity could better serve its audience and development needs.
From 3D to 2D
I proposed moving to stylized 2D to give Brutoria a stronger identity while simplifying production. The change allowed greater control over character design and expression, with more flexibility for revisions and fewer production constraints.


Bringing It Together
I led the visual direction across characters, environments, animations, and promotional assets, coordinating artists and reviewing work for consistency. With the production workflow established, the project is now in its implementation phase.
Coming Soon
Brutoria is currently in its implementation phase, with brutoria's visual assets and core systems coming together. We're looking forward to sharing more of the project as development progresses, with further updates and release details to follow.


